Vitae Aeternum: Tackling New World’s endgame as a solo player
After nearly a year of stopping to smell the roses, I finally made it to level cap in New World shortly before the launch of Brimstone Sands. Having now been level 60 for a several weeks, I’ve decided...
View ArticleVitae Aeternum: The storm clouds on New World’s horizon
New World has improved considerably since launch. I’ve had a lot of praise for the changes Amazon has made, and I’m looking forward to seeing the game continue to evolve. That said, there is still the...
View ArticleVitae Aeternum: A measured response to New World’s 2023 roadmap
When New World released its roadmap for the first half of 2023 a few days back, the initial reaction from fans was… not great. I can sympathize; my own reaction was along the lines, “That’s it?”...
View ArticleVitae Aeternum: The uncomfortable truth of New World’s lax monetization
I have a pretty laid back approach to monetization in online games. Bar mandatory subscriptions and a few egregious outliers, I am generally fine with any mainstream monetization systems in online...
View ArticleNot So Massively: Why I’m not playing Lost Ark
Back at launch, I played Lost Ark quite heavily for some time, eventually racking up over 100 hours in the game and generally enjoying myself as I did. When I left to do other things, I thought it was...
View ArticleVitae Aeternum: New World should do more with its housing
I find the history of player housing in New World a strange one. Prior to launch, I had the impression housing was being treated as one of the main selling features of the game. Since launch, though,...
View ArticleDigital CCG Eternal launches new Behemoths of Thera card set
This week saw the release of Eternal Card Game‘s latest card set, Behemoths of Thera. Set in a world ruled by gigantic beasts, Behemoths of Thera adds over 200 new cards to the digital card game, as...
View ArticleVitae Aeternum: Obsessing over New World’s population numbers is a waste of time
New World is a bit unique in that it is the only major Western MMORPG that is playable only through Steam. The others are also available through other platforms, such as a developer’s own launcher, or...
View ArticleNot So Massively: Dark Envoy’s demo is where RPG meets RTS
A while back I stumbled across the Steam page for co-op CRPG Dark Envoy and had the thought it could be fun to play with a gamer friend of mine. I’ve kept it on my wishlist ever since, and when...
View ArticleNot So Massively: Voidtrain’s Next Fest demo leaves a terrible first impression
It’s hard to find a survival game with an original premise these days. Dinosaurs? Done. Alien worlds? Done. Zombies? Done to (un)death. But how about a survival game where you pilot a steampunk freight...
View ArticleVitae Aeternum: Previewing New World’s first season and updated 2023 roadmap
Last week, Amazon Games invited members of the press to a presentation where it unveiled its plans for a new seasonal content model for New World. Season one will launch next month, and new seasons are...
View ArticleNot So Massively: Impressions of Century Age of Ashes’ new PvE mode
Back in 2021, I took a look at an early version of dragon-riding arena shooter Century: Age of Ashes. I found that its core gameplay held promise, but the game was at the time far too unfinished to...
View ArticleThe Soapbox: Hating on the competition is no way to promote an MMO
Recently, RIFT was back in the news, offering free subscription time to new and returning players. While I salute Gamigo’s generosity here, whenever the topic of RIFT comes up, I can’t help but think...
View ArticleWolcen launches Endgame update with new story chapter and massive progress reset
More than three years after its launch, multiplayer Wolcen: Lords of Mayhem has at last provided a conclusion to its main story with its new Endgame update. This update includes the long awaited...
View ArticleNot So Massively: Diablo IV’s beta brings the horror, but not the fun
I have been pretty critical of the direction of Diablo IV so far, but franchise loyalty and professional obligation nonetheless led me to accept the offer of a press invite to this past weekend’s...
View ArticleNot So Massively: Wolcen’s Endgame is one of online gaming’s all-time worst...
Speaking as a long-time fan of the game, I think the post-launch management of Wolcen: Lords of Mayhem has been an absolute mess. There have been long content draughts. The game moved to a seasonal...
View ArticleNot So Massively: Second impressions of Diablo IV
My initial impression of the Diablo IV open beta was lukewarm at best, but I did hold some hope that the second beta weekend might change things. This second beta opened up two more classes, the...
View ArticleVitae Aeternum: Analyzing New World’s disappointing first season
It’s now been a few weeks since the launch of New World‘s first season, Fellowship and Fire. I wanted to give it some time to settle, but I think I’ve now had enough experience of it all for my...
View ArticleVitae Aeternum: A love letter to all that New World does well
When you spend a lot of time in an MMORPG, it can be easy to become bogged down in all of the game’s foibles. Even minor hiccups can be amplified into infuriating grievances after hundreds of hours....
View ArticleThe Soapbox: Raiding isn’t the problem with World of Warcraft
It is by now clear that World of Warcraft‘s Dragonflight expansion hasn’t exactly set the world on fire. This has set off another round of the MMO community’s favourite gameshow, “Why Is World of...
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